Start 2009-03-28T02:24:44 ActivePerl-1003 CPAN-1.9351 LIB=C:\PROGRA~1\MICROS~4\VC98\Lib\PSDK;C:\PROGRA~1\MICROS~2\Lib;C:\PROGRA~1\MICROS~4\VC98\Lib;C:\PROGRA~1\MICROS~4\VC98\MFC\Lib INCLUDE=C:\PROGRA~1\MICROS~2\Include;C:\PROGRA~1\MICROS~4\VC98\ATL\Include;C:\PROGRA~1\MICROS~4\VC98\Include;C:\PROGRA~1\MICROS~4\VC98\MFC\Include PATH=C:\PROGRA~1\MICROS~2\Bin;C:\PROGRA~1\MICROS~2\Bin\WinNT;C:\PROGRA~1\MICROS~4\VC98\Bin;C:\PROGRA~1\MICROS~4\Common\MSDev98\Bin;C:\Perl\site\bin;C:\Perl\bin;C:\cygwin\bin;C:\mingw\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem Going to read 'C:\cpanfly\var\cpan\Metadata' Database was generated on Fri, 27 Mar 2009 09:28:08 GMT Running make for A/AP/APOCAL/Games-AssaultCube-0.01.tar.gz Fetching with LWP: http://cpan.nas.activestate.com/authors/id/A/AP/APOCAL/Games-AssaultCube-0.01.tar.gz Fetching with LWP: http://cpan.nas.activestate.com/authors/id/A/AP/APOCAL/CHECKSUMS Checksum for C:\cpanfly\var\cpan\sources\authors\id\A\AP\APOCAL\Games-AssaultCube-0.01.tar.gz ok Games-AssaultCube-0.01/ Games-AssaultCube-0.01/lib/ Games-AssaultCube-0.01/lib/Games/ Games-AssaultCube-0.01/lib/Games/AssaultCube.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/ Games-AssaultCube-0.01/lib/Games/AssaultCube/ServerQuery/ Games-AssaultCube-0.01/lib/Games/AssaultCube/ServerQuery/Response.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/MasterserverQuery.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/ServerQuery.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/MasterserverQuery/ Games-AssaultCube-0.01/lib/Games/AssaultCube/MasterserverQuery/Response.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Utils.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/ Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/BlacklistEntries.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/CallVote.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/AdminPasswords.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagFailedScore.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/MasterserverRequest.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/GameStatus.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientConnected.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/DemoStop.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagReturned.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientVersion.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagScored.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Says.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ConfigError.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/MapError.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/GameStart.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagReset.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/TeamStatus.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientNickChange.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Suicide.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/AutoBalance.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagScoredKTF.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Killed.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/StartupText.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientDisconnected.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/DemoStart.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Status.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagLost.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/LoadedMap.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagStole.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FatalError.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/DNSLookup.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ScoreboardStart.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagDropped.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientAdmin.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Unknown.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientStatus.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/ClientChangeRole.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/FlagForcedPickup.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/MasterserverReply.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/ Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/TeamInfo.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/NickIP.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/RoleInfo.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/GameMode.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base/MasterMode.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line/Base.pm Games-AssaultCube-0.01/lib/Games/AssaultCube/Log/Line.pm Games-AssaultCube-0.01/MANIFEST Games-AssaultCube-0.01/t/ Games-AssaultCube-0.01/t/serverquery.t Games-AssaultCube-0.01/t/loglines.t Games-AssaultCube-0.01/t/1_load.t Games-AssaultCube-0.01/t/masterserver.t Games-AssaultCube-0.01/t/apocalypse.t Games-AssaultCube-0.01/Build.PL Games-AssaultCube-0.01/examples/ Games-AssaultCube-0.01/examples/serverquery.pl Games-AssaultCube-0.01/examples/masterserverquery.pl Games-AssaultCube-0.01/examples/fancylogparser.pl Games-AssaultCube-0.01/examples/samplelogline.pl Games-AssaultCube-0.01/Changes Games-AssaultCube-0.01/LICENSE Games-AssaultCube-0.01/Makefile.PL Games-AssaultCube-0.01/MANIFEST.SKIP Games-AssaultCube-0.01/README Games-AssaultCube-0.01/META.yml CPAN.pm: Going to build A/AP/APOCAL/Games-AssaultCube-0.01.tar.gz >>> C:\Perl\bin\perl.exe Makefile.PL Checking if your kit is complete... Looks good Writing Makefile for Games::AssaultCube >>> nmake Microsoft (R) Program Maintenance Utility Version 7.00.8882 Copyright (C) Microsoft Corp 1988-2000. All rights reserved. cp lib/Games/AssaultCube/Log/Line/ConfigError.pm blib\lib\Games\AssaultCube\Log\Line\ConfigError.pm cp lib/Games/AssaultCube/Log/Line/FlagDropped.pm blib\lib\Games\AssaultCube\Log\Line\FlagDropped.pm cp lib/Games/AssaultCube/Log/Line/MasterserverReply.pm blib\lib\Games\AssaultCube\Log\Line\MasterserverReply.pm cp lib/Games/AssaultCube/Log/Line/FlagForcedPickup.pm blib\lib\Games\AssaultCube\Log\Line\FlagForcedPickup.pm cp lib/Games/AssaultCube/Log/Line/Unknown.pm blib\lib\Games\AssaultCube\Log\Line\Unknown.pm cp lib/Games/AssaultCube/Log/Line.pm blib\lib\Games\AssaultCube\Log\Line.pm cp lib/Games/AssaultCube/Log/Line/Base/RoleInfo.pm blib\lib\Games\AssaultCube\Log\Line\Base\RoleInfo.pm cp lib/Games/AssaultCube/Log/Line/CallVote.pm blib\lib\Games\AssaultCube\Log\Line\CallVote.pm cp lib/Games/AssaultCube/Log/Line/FlagStole.pm blib\lib\Games\AssaultCube\Log\Line\FlagStole.pm cp lib/Games/AssaultCube/Log/Line/Suicide.pm blib\lib\Games\AssaultCube\Log\Line\Suicide.pm cp lib/Games/AssaultCube/Log/Line/FatalError.pm blib\lib\Games\AssaultCube\Log\Line\FatalError.pm cp lib/Games/AssaultCube/ServerQuery.pm blib\lib\Games\AssaultCube\ServerQuery.pm cp lib/Games/AssaultCube/Log/Line/ClientDisconnected.pm blib\lib\Games\AssaultCube\Log\Line\ClientDisconnected.pm cp lib/Games/AssaultCube/Log/Line/BlacklistEntries.pm blib\lib\Games\AssaultCube\Log\Line\BlacklistEntries.pm cp lib/Games/AssaultCube/Log/Line/FlagReturned.pm blib\lib\Games\AssaultCube\Log\Line\FlagReturned.pm cp lib/Games/AssaultCube/Log/Line/ClientStatus.pm blib\lib\Games\AssaultCube\Log\Line\ClientStatus.pm cp lib/Games/AssaultCube/Log/Line/DNSLookup.pm blib\lib\Games\AssaultCube\Log\Line\DNSLookup.pm cp lib/Games/AssaultCube/Log/Line/Base.pm blib\lib\Games\AssaultCube\Log\Line\Base.pm cp lib/Games/AssaultCube/Log/Line/FlagScored.pm blib\lib\Games\AssaultCube\Log\Line\FlagScored.pm cp lib/Games/AssaultCube/Log/Line/ClientNickChange.pm blib\lib\Games\AssaultCube\Log\Line\ClientNickChange.pm cp lib/Games/AssaultCube/Utils.pm blib\lib\Games\AssaultCube\Utils.pm cp lib/Games/AssaultCube/Log/Line/ClientConnected.pm blib\lib\Games\AssaultCube\Log\Line\ClientConnected.pm cp lib/Games/AssaultCube/Log/Line/Says.pm blib\lib\Games\AssaultCube\Log\Line\Says.pm cp lib/Games/AssaultCube/Log/Line/Base/GameMode.pm blib\lib\Games\AssaultCube\Log\Line\Base\GameMode.pm cp lib/Games/AssaultCube/Log/Line/Base/MasterMode.pm blib\lib\Games\AssaultCube\Log\Line\Base\MasterMode.pm cp lib/Games/AssaultCube/Log/Line/FlagFailedScore.pm blib\lib\Games\AssaultCube\Log\Line\FlagFailedScore.pm cp lib/Games/AssaultCube.pm blib\lib\Games\AssaultCube.pm cp lib/Games/AssaultCube/Log/Line/TeamStatus.pm blib\lib\Games\AssaultCube\Log\Line\TeamStatus.pm cp lib/Games/AssaultCube/Log/Line/FlagLost.pm blib\lib\Games\AssaultCube\Log\Line\FlagLost.pm cp lib/Games/AssaultCube/Log/Line/DemoStop.pm blib\lib\Games\AssaultCube\Log\Line\DemoStop.pm cp lib/Games/AssaultCube/Log/Line/Base/NickIP.pm blib\lib\Games\AssaultCube\Log\Line\Base\NickIP.pm cp lib/Games/AssaultCube/Log/Line/Base/TeamInfo.pm blib\lib\Games\AssaultCube\Log\Line\Base\TeamInfo.pm cp lib/Games/AssaultCube/Log/Line/GameStart.pm blib\lib\Games\AssaultCube\Log\Line\GameStart.pm cp lib/Games/AssaultCube/MasterserverQuery.pm blib\lib\Games\AssaultCube\MasterserverQuery.pm cp lib/Games/AssaultCube/Log/Line/ClientVersion.pm blib\lib\Games\AssaultCube\Log\Line\ClientVersion.pm cp lib/Games/AssaultCube/Log/Line/Killed.pm blib\lib\Games\AssaultCube\Log\Line\Killed.pm cp lib/Games/AssaultCube/Log/Line/FlagReset.pm blib\lib\Games\AssaultCube\Log\Line\FlagReset.pm cp lib/Games/AssaultCube/Log/Line/AutoBalance.pm blib\lib\Games\AssaultCube\Log\Line\AutoBalance.pm cp lib/Games/AssaultCube/Log/Line/StartupText.pm blib\lib\Games\AssaultCube\Log\Line\StartupText.pm cp lib/Games/AssaultCube/Log/Line/Status.pm blib\lib\Games\AssaultCube\Log\Line\Status.pm cp lib/Games/AssaultCube/Log/Line/ScoreboardStart.pm blib\lib\Games\AssaultCube\Log\Line\ScoreboardStart.pm cp lib/Games/AssaultCube/ServerQuery/Response.pm blib\lib\Games\AssaultCube\ServerQuery\Response.pm cp lib/Games/AssaultCube/Log/Line/ClientAdmin.pm blib\lib\Games\AssaultCube\Log\Line\ClientAdmin.pm cp lib/Games/AssaultCube/Log/Line/MapError.pm blib\lib\Games\AssaultCube\Log\Line\MapError.pm cp lib/Games/AssaultCube/Log/Line/FlagScoredKTF.pm blib\lib\Games\AssaultCube\Log\Line\FlagScoredKTF.pm cp lib/Games/AssaultCube/Log/Line/DemoStart.pm blib\lib\Games\AssaultCube\Log\Line\DemoStart.pm cp lib/Games/AssaultCube/MasterserverQuery/Response.pm blib\lib\Games\AssaultCube\MasterserverQuery\Response.pm cp lib/Games/AssaultCube/Log/Line/GameStatus.pm blib\lib\Games\AssaultCube\Log\Line\GameStatus.pm cp lib/Games/AssaultCube/Log/Line/ClientChangeRole.pm blib\lib\Games\AssaultCube\Log\Line\ClientChangeRole.pm cp lib/Games/AssaultCube/Log/Line/MasterserverRequest.pm blib\lib\Games\AssaultCube\Log\Line\MasterserverRequest.pm cp lib/Games/AssaultCube/Log/Line/LoadedMap.pm blib\lib\Games\AssaultCube\Log\Line\LoadedMap.pm cp lib/Games/AssaultCube/Log/Line/AdminPasswords.pm blib\lib\Games\AssaultCube\Log\Line\AdminPasswords.pm APOCAL/Games-AssaultCube-0.01.tar.gz nmake -- OK Running make test >>> nmake test TEST_VERBOSE=1 Microsoft (R) Program Maintenance Utility Version 7.00.8882 Copyright (C) Microsoft Corp 1988-2000. All rights reserved. C:\Perl\bin\perl.exe "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib\lib', 'blib\arch')" t/*.t t/1_load.t ........ 1..49 ok 1 - use Games::AssaultCube; ok 2 - use Games::AssaultCube::Utils; ok 3 - use Games::AssaultCube::Log::Line; ok 4 - use Games::AssaultCube::ServerQuery::Response; ok 5 - use Games::AssaultCube::ServerQuery; ok 6 - use Games::AssaultCube::MasterserverQuery::Response; ok 7 - use Games::AssaultCube::MasterserverQuery; ok 8 - use Games::AssaultCube::Log::Line; ok 9 - use Games::AssaultCube::Log::Line::AdminPasswords; ok 10 - use Games::AssaultCube::Log::Line::DemoStop; ok 11 - use Games::AssaultCube::Log::Line::Killed; ok 12 - use Games::AssaultCube::Log::Line::AutoBalance; ok 13 - use Games::AssaultCube::Log::Line::DNSLookup; ok 14 - use Games::AssaultCube::Log::Line::LoadedMap; ok 15 - use Games::AssaultCube::Log::Line::Base; ok 16 - use Games::AssaultCube::Log::Line::FatalError; ok 17 - use Games::AssaultCube::Log::Line::MapError; ok 18 - use Games::AssaultCube::Log::Line::BlacklistEntries; ok 19 - use Games::AssaultCube::Log::Line::FlagDropped; ok 20 - use Games::AssaultCube::Log::Line::MasterserverReply; ok 21 - use Games::AssaultCube::Log::Line::CallVote; ok 22 - use Games::AssaultCube::Log::Line::FlagFailedScore; ok 23 - use Games::AssaultCube::Log::Line::MasterserverRequest; ok 24 - use Games::AssaultCube::Log::Line::ClientAdmin; ok 25 - use Games::AssaultCube::Log::Line::FlagForcedPickup; ok 26 - use Games::AssaultCube::Log::Line::Says; ok 27 - use Games::AssaultCube::Log::Line::ClientChangeRole; ok 28 - use Games::AssaultCube::Log::Line::FlagLost; ok 29 - use Games::AssaultCube::Log::Line::ScoreboardStart; ok 30 - use Games::AssaultCube::Log::Line::ClientConnected; ok 31 - use Games::AssaultCube::Log::Line::FlagReset; ok 32 - use Games::AssaultCube::Log::Line::StartupText; ok 33 - use Games::AssaultCube::Log::Line::ClientDisconnected; ok 34 - use Games::AssaultCube::Log::Line::FlagReturned; ok 35 - use Games::AssaultCube::Log::Line::Status; ok 36 - use Games::AssaultCube::Log::Line::ClientNickChange; ok 37 - use Games::AssaultCube::Log::Line::FlagScoredKTF; ok 38 - use Games::AssaultCube::Log::Line::Suicide; ok 39 - use Games::AssaultCube::Log::Line::ClientStatus; ok 40 - use Games::AssaultCube::Log::Line::FlagScored; ok 41 - use Games::AssaultCube::Log::Line::TeamStatus; ok 42 - use Games::AssaultCube::Log::Line::ClientVersion; ok 43 - use Games::AssaultCube::Log::Line::FlagStole; ok 44 - use Games::AssaultCube::Log::Line::Unknown; ok 45 - use Games::AssaultCube::Log::Line::ConfigError; ok 46 - use Games::AssaultCube::Log::Line::GameStart; ok 47 - use Games::AssaultCube::Log::Line::DemoStart; ok 48 - use Games::AssaultCube::Log::Line::GameStatus; ok 49 - no warnings ok t/apocalypse.t .... skipped: Test::Apocalypse required for validating the distribution t/loglines.t ...... 1..603 ok 1 - Parsed AdminPasswords with no errors ok 2 - Got the event object we expected ok 3 - The line in the object is the same ok 4 - Testing attribute(config) ok 5 - Testing attribute(count) ok 6 - No unknown attributes ok 7 - Parsed AutoBalance with no errors ok 8 - Got the event object we expected ok 9 - The line in the object is the same ok 10 - Testing attribute(pick) ok 11 - Testing HASH attribute(players) ok 12 - Testing attribute(target) ok 13 - No unknown attributes ok 14 - Parsed BlacklistEntries with no errors ok 15 - Got the event object we expected ok 16 - The line in the object is the same ok 17 - Testing attribute(config) ok 18 - Testing attribute(count) ok 19 - Testing attribute(count_secondary) ok 20 - No unknown attributes ok 21 - Parsed CallVote with no errors ok 22 - Got the event object we expected ok 23 - The line in the object is the same ok 24 - Testing attribute(failure) ok 25 - Testing attribute(failure_reason) ok 26 - Testing attribute(ip) ok 27 - Testing attribute(nick) ok 28 - Testing attribute(target) ok 29 - Testing attribute(type) ok 30 - No unknown attributes ok 31 - Parsed CallVote with no errors ok 32 - Got the event object we expected ok 33 - The line in the object is the same ok 34 - Testing attribute(failure) ok 35 - Testing undef attribute(failure_reason) ok 36 - Testing attribute(ip) ok 37 - Testing attribute(nick) ok 38 - Testing attribute(target) ok 39 - Testing attribute(type) ok 40 - No unknown attributes ok 41 - Parsed CallVote with no errors ok 42 - Got the event object we expected ok 43 - The line in the object is the same ok 44 - Testing attribute(failure) ok 45 - Testing attribute(failure_reason) ok 46 - Testing attribute(ip) ok 47 - Testing attribute(nick) ok 48 - Testing attribute(target) ok 49 - Testing attribute(type) ok 50 - No unknown attributes ok 51 - Parsed CallVote with no errors ok 52 - Got the event object we expected ok 53 - The line in the object is the same ok 54 - Testing attribute(failure) ok 55 - Testing undef attribute(failure_reason) ok 56 - Testing attribute(ip) ok 57 - Testing attribute(nick) ok 58 - Testing attribute(target) ok 59 - Testing attribute(type) ok 60 - No unknown attributes ok 61 - Parsed CallVote with no errors ok 62 - Got the event object we expected ok 63 - The line in the object is the same ok 64 - Testing attribute(failure) ok 65 - Testing undef attribute(failure_reason) ok 66 - Testing attribute(ip) ok 67 - Testing attribute(nick) ok 68 - Testing attribute(target) ok 69 - Testing attribute(type) ok 70 - No unknown attributes ok 71 - Parsed CallVote with no errors ok 72 - Got the event object we expected ok 73 - The line in the object is the same ok 74 - Testing attribute(failure) ok 75 - Testing attribute(failure_reason) ok 76 - Testing attribute(ip) ok 77 - Testing attribute(nick) ok 78 - Testing attribute(target) ok 79 - Testing attribute(type) ok 80 - No unknown attributes ok 81 - Parsed CallVote with no errors ok 82 - Got the event object we expected ok 83 - The line in the object is the same ok 84 - Testing attribute(failure) ok 85 - Testing undef attribute(failure_reason) ok 86 - Testing attribute(ip) ok 87 - Testing attribute(nick) ok 88 - Testing attribute(target) ok 89 - Testing attribute(type) ok 90 - No unknown attributes ok 91 - Parsed CallVote with no errors ok 92 - Got the event object we expected ok 93 - The line in the object is the same ok 94 - Testing attribute(failure) ok 95 - Testing attribute(failure_reason) ok 96 - Testing attribute(ip) ok 97 - Testing attribute(nick) ok 98 - Testing attribute(target) ok 99 - Testing attribute(type) ok 100 - No unknown attributes ok 101 - Parsed CallVote with no errors ok 102 - Got the event object we expected ok 103 - The line in the object is the same ok 104 - Testing attribute(failure) ok 105 - Testing undef attribute(failure_reason) ok 106 - Testing attribute(ip) ok 107 - Testing attribute(nick) ok 108 - Testing attribute(target) ok 109 - Testing attribute(type) ok 110 - No unknown attributes ok 111 - Parsed CallVote with no errors ok 112 - Got the event object we expected ok 113 - The line in the object is the same ok 114 - Testing attribute(failure) ok 115 - Testing undef attribute(failure_reason) ok 116 - Testing attribute(ip) ok 117 - Testing attribute(nick) ok 118 - Testing attribute(target) ok 119 - Testing attribute(type) ok 120 - No unknown attributes ok 121 - Parsed CallVote with no errors ok 122 - Got the event object we expected ok 123 - The line in the object is the same ok 124 - Testing attribute(failure) ok 125 - Testing attribute(failure_reason) ok 126 - Testing attribute(ip) ok 127 - Testing attribute(nick) ok 128 - Testing attribute(target) ok 129 - Testing attribute(type) ok 130 - No unknown attributes ok 131 - Parsed CallVote with no errors ok 132 - Got the event object we expected ok 133 - The line in the object is the same ok 134 - Testing attribute(failure) ok 135 - Testing attribute(failure_reason) ok 136 - Testing attribute(ip) ok 137 - Testing attribute(nick) ok 138 - Testing attribute(target) ok 139 - Testing attribute(type) ok 140 - No unknown attributes ok 141 - Parsed ClientAdmin with no errors ok 142 - Got the event object we expected ok 143 - The line in the object is the same ok 144 - Testing attribute(ip) ok 145 - Testing attribute(nick) ok 146 - Testing attribute(password) ok 147 - Testing attribute(unbanned) ok 148 - No unknown attributes ok 149 - Parsed ClientAdmin with no errors ok 150 - Got the event object we expected ok 151 - The line in the object is the same ok 152 - Testing attribute(ip) ok 153 - Testing attribute(nick) ok 154 - Testing attribute(password) ok 155 - Testing attribute(unbanned) ok 156 - No unknown attributes ok 157 - Parsed ClientChangeRole with no errors ok 158 - Got the event object we expected ok 159 - The line in the object is the same ok 160 - Testing attribute(ip) ok 161 - Testing attribute(nick) ok 162 - Testing attribute(role) ok 163 - Testing attribute(role_name) ok 164 - No unknown attributes ok 165 - Parsed ClientChangeRole with no errors ok 166 - Got the event object we expected ok 167 - The line in the object is the same ok 168 - Testing attribute(ip) ok 169 - Testing attribute(nick) ok 170 - Testing attribute(role) ok 171 - Testing attribute(role_name) ok 172 - No unknown attributes ok 173 - Parsed ClientConnected with no errors ok 174 - Got the event object we expected ok 175 - The line in the object is the same ok 176 - Testing attribute(ip) ok 177 - No unknown attributes ok 178 - Parsed ClientDisconnected with no errors ok 179 - Got the event object we expected ok 180 - The line in the object is the same ok 181 - Testing attribute(forced) ok 182 - Testing attribute(ip) ok 183 - Testing attribute(nick) ok 184 - Testing attribute(reason) ok 185 - No unknown attributes ok 186 - Parsed ClientDisconnected with no errors ok 187 - Got the event object we expected ok 188 - The line in the object is the same ok 189 - Testing attribute(forced) ok 190 - Testing attribute(ip) ok 191 - Testing attribute(nick) ok 192 - Testing attribute(reason) ok 193 - No unknown attributes ok 194 - Parsed ClientNickChange with no errors ok 195 - Got the event object we expected ok 196 - The line in the object is the same ok 197 - Testing attribute(ip) ok 198 - Testing attribute(nick) ok 199 - Testing attribute(oldnick) ok 200 - No unknown attributes ok 201 - Parsed ClientStatus with no errors ok 202 - Got the event object we expected ok 203 - The line in the object is the same ok 204 - Testing attribute(cn) ok 205 - Testing attribute(deaths) ok 206 - Testing undef attribute(flags) ok 207 - Testing attribute(frags) ok 208 - Testing attribute(ip) ok 209 - Testing attribute(nick) ok 210 - Testing attribute(role) ok 211 - Testing attribute(role_name) ok 212 - Testing attribute(team) ok 213 - Testing attribute(team_name) ok 214 - No unknown attributes ok 215 - Parsed ClientStatus with no errors ok 216 - Got the event object we expected ok 217 - The line in the object is the same ok 218 - Testing attribute(cn) ok 219 - Testing attribute(deaths) ok 220 - Testing attribute(flags) ok 221 - Testing attribute(frags) ok 222 - Testing attribute(ip) ok 223 - Testing attribute(nick) ok 224 - Testing attribute(role) ok 225 - Testing attribute(role_name) ok 226 - Testing attribute(team) ok 227 - Testing attribute(team_name) ok 228 - No unknown attributes ok 229 - Parsed ClientStatus with no errors ok 230 - Got the event object we expected ok 231 - The line in the object is the same ok 232 - Testing attribute(cn) ok 233 - Testing attribute(deaths) ok 234 - Testing attribute(flags) ok 235 - Testing attribute(frags) ok 236 - Testing attribute(ip) ok 237 - Testing attribute(nick) ok 238 - Testing attribute(role) ok 239 - Testing attribute(role_name) ok 240 - Testing attribute(team) ok 241 - Testing attribute(team_name) ok 242 - No unknown attributes ok 243 - Parsed ClientStatus with no errors ok 244 - Got the event object we expected ok 245 - The line in the object is the same ok 246 - Testing attribute(cn) ok 247 - Testing attribute(deaths) ok 248 - Testing attribute(flags) ok 249 - Testing attribute(frags) ok 250 - Testing attribute(ip) ok 251 - Testing attribute(nick) ok 252 - Testing attribute(role) ok 253 - Testing attribute(role_name) ok 254 - Testing attribute(team) ok 255 - Testing attribute(team_name) ok 256 - No unknown attributes ok 257 - Parsed ClientStatus with no errors ok 258 - Got the event object we expected ok 259 - The line in the object is the same ok 260 - Testing attribute(cn) ok 261 - Testing attribute(deaths) ok 262 - Testing undef attribute(flags) ok 263 - Testing attribute(frags) ok 264 - Testing attribute(ip) ok 265 - Testing attribute(nick) ok 266 - Testing attribute(role) ok 267 - Testing attribute(role_name) ok 268 - Testing attribute(team) ok 269 - Testing attribute(team_name) ok 270 - No unknown attributes ok 271 - Parsed ClientVersion with no errors ok 272 - Got the event object we expected ok 273 - The line in the object is the same ok 274 - Testing attribute(defs) ok 275 - Testing attribute(ip) ok 276 - Testing attribute(version) ok 277 - No unknown attributes ok 278 - Parsed ConfigError with no errors ok 279 - Got the event object we expected ok 280 - The line in the object is the same ok 281 - Testing attribute(errortype) ok 282 - Testing attribute(what) ok 283 - No unknown attributes ok 284 - Parsed ConfigError with no errors ok 285 - Got the event object we expected ok 286 - The line in the object is the same ok 287 - Testing attribute(errortype) ok 288 - Testing attribute(what) ok 289 - No unknown attributes ok 290 - Parsed DNSLookup with no errors ok 291 - Got the event object we expected ok 292 - The line in the object is the same ok 293 - Testing attribute(host) ok 294 - No unknown attributes ok 295 - Parsed DemoStart with no errors ok 296 - Got the event object we expected ok 297 - The line in the object is the same ok 298 - No unknown attributes ok 299 - Parsed DemoStop with no errors ok 300 - Got the event object we expected ok 301 - The line in the object is the same ok 302 - Testing DateTime attribute(datetime) ok 303 - Testing attribute(gamemode) ok 304 - Testing attribute(gamemode_fullname) ok 305 - Testing attribute(gamemode_name) ok 306 - Testing attribute(map) ok 307 - Testing attribute(size) ok 308 - No unknown attributes ok 309 - Parsed DemoStop with no errors ok 310 - Got the event object we expected ok 311 - The line in the object is the same ok 312 - Testing DateTime attribute(datetime) ok 313 - Testing attribute(gamemode) ok 314 - Testing attribute(gamemode_fullname) ok 315 - Testing attribute(gamemode_name) ok 316 - Testing attribute(map) ok 317 - Testing attribute(size) ok 318 - No unknown attributes ok 319 - Parsed FatalError with no errors ok 320 - Got the event object we expected ok 321 - The line in the object is the same ok 322 - Testing attribute(error) ok 323 - No unknown attributes ok 324 - Parsed FlagDropped with no errors ok 325 - Got the event object we expected ok 326 - The line in the object is the same ok 327 - Testing attribute(ip) ok 328 - Testing attribute(nick) ok 329 - No unknown attributes ok 330 - Parsed FlagFailedScore with no errors ok 331 - Got the event object we expected ok 332 - The line in the object is the same ok 333 - Testing attribute(ip) ok 334 - Testing attribute(nick) ok 335 - No unknown attributes ok 336 - Parsed FlagForcedPickup with no errors ok 337 - Got the event object we expected ok 338 - The line in the object is the same ok 339 - Testing attribute(ip) ok 340 - Testing attribute(nick) ok 341 - No unknown attributes ok 342 - Parsed FlagLost with no errors ok 343 - Got the event object we expected ok 344 - The line in the object is the same ok 345 - Testing attribute(ip) ok 346 - Testing attribute(nick) ok 347 - No unknown attributes ok 348 - Parsed FlagReset with no errors ok 349 - Got the event object we expected ok 350 - The line in the object is the same ok 351 - Testing attribute(team) ok 352 - Testing attribute(team_name) ok 353 - No unknown attributes ok 354 - Parsed FlagReturned with no errors ok 355 - Got the event object we expected ok 356 - The line in the object is the same ok 357 - Testing attribute(ip) ok 358 - Testing attribute(nick) ok 359 - No unknown attributes ok 360 - Parsed FlagScored with no errors ok 361 - Got the event object we expected ok 362 - The line in the object is the same ok 363 - Testing attribute(ip) ok 364 - Testing attribute(nick) ok 365 - Testing attribute(score) ok 366 - Testing attribute(team) ok 367 - Testing attribute(team_name) ok 368 - No unknown attributes ok 369 - Parsed FlagScoredKTF with no errors ok 370 - Got the event object we expected ok 371 - The line in the object is the same ok 372 - Testing attribute(carried) ok 373 - Testing attribute(ip) ok 374 - Testing attribute(nick) ok 375 - Testing attribute(score) ok 376 - No unknown attributes ok 377 - Parsed FlagStole with no errors ok 378 - Got the event object we expected ok 379 - The line in the object is the same ok 380 - Testing attribute(ip) ok 381 - Testing attribute(nick) ok 382 - No unknown attributes ok 383 - Parsed GameStart with no errors ok 384 - Got the event object we expected ok 385 - The line in the object is the same ok 386 - Testing attribute(gamemode) ok 387 - Testing attribute(gamemode_fullname) ok 388 - Testing attribute(gamemode_name) ok 389 - Testing attribute(map) ok 390 - Testing attribute(mastermode) ok 391 - Testing attribute(mastermode_name) ok 392 - Testing attribute(minutes) ok 393 - Testing attribute(players) ok 394 - No unknown attributes ok 395 - Parsed GameStatus with no errors ok 396 - Got the event object we expected ok 397 - The line in the object is the same ok 398 - Testing attribute(finished) ok 399 - Testing attribute(gamemode) ok 400 - Testing attribute(gamemode_fullname) ok 401 - Testing attribute(gamemode_name) ok 402 - Testing attribute(map) ok 403 - Testing attribute(mastermode) ok 404 - Testing attribute(mastermode_name) ok 405 - Testing attribute(minutes) ok 406 - No unknown attributes ok 407 - Parsed GameStatus with no errors ok 408 - Got the event object we expected ok 409 - The line in the object is the same ok 410 - Testing attribute(finished) ok 411 - Testing attribute(gamemode) ok 412 - Testing attribute(gamemode_fullname) ok 413 - Testing attribute(gamemode_name) ok 414 - Testing attribute(map) ok 415 - Testing attribute(mastermode) ok 416 - Testing attribute(mastermode_name) ok 417 - Testing attribute(minutes) ok 418 - No unknown attributes ok 419 - Parsed Killed with no errors ok 420 - Got the event object we expected ok 421 - The line in the object is the same ok 422 - Testing attribute(gib) ok 423 - Testing attribute(ip) ok 424 - Testing attribute(nick) ok 425 - Testing attribute(score) ok 426 - Testing attribute(tk) ok 427 - Testing attribute(victim) ok 428 - No unknown attributes ok 429 - Parsed Killed with no errors ok 430 - Got the event object we expected ok 431 - The line in the object is the same ok 432 - Testing attribute(gib) ok 433 - Testing attribute(ip) ok 434 - Testing attribute(nick) ok 435 - Testing attribute(score) ok 436 - Testing attribute(tk) ok 437 - Testing attribute(victim) ok 438 - No unknown attributes ok 439 - Parsed Killed with no errors ok 440 - Got the event object we expected ok 441 - The line in the object is the same ok 442 - Testing attribute(gib) ok 443 - Testing attribute(ip) ok 444 - Testing attribute(nick) ok 445 - Testing attribute(score) ok 446 - Testing attribute(tk) ok 447 - Testing attribute(victim) ok 448 - No unknown attributes ok 449 - Parsed Killed with no errors ok 450 - Got the event object we expected ok 451 - The line in the object is the same ok 452 - Testing attribute(gib) ok 453 - Testing attribute(ip) ok 454 - Testing attribute(nick) ok 455 - Testing attribute(score) ok 456 - Testing attribute(tk) ok 457 - Testing attribute(victim) ok 458 - No unknown attributes ok 459 - Parsed LoadedMap with no errors ok 460 - Got the event object we expected ok 461 - The line in the object is the same ok 462 - Testing attribute(cfgsize) ok 463 - Testing attribute(cfgzsize) ok 464 - Testing attribute(map) ok 465 - Testing attribute(mapsize) ok 466 - No unknown attributes ok 467 - Parsed MapError with no errors ok 468 - Got the event object we expected ok 469 - The line in the object is the same ok 470 - Testing attribute(error) ok 471 - Testing attribute(gamemode) ok 472 - Testing attribute(gamemode_fullname) ok 473 - Testing attribute(gamemode_name) ok 474 - Testing attribute(map) ok 475 - No unknown attributes ok 476 - Parsed MasterserverReply with no errors ok 477 - Got the event object we expected ok 478 - The line in the object is the same ok 479 - Testing attribute(reply) ok 480 - Testing attribute(success) ok 481 - No unknown attributes ok 482 - Parsed MasterserverReply with no errors ok 483 - Got the event object we expected ok 484 - The line in the object is the same ok 485 - Testing attribute(reply) ok 486 - Testing attribute(success) ok 487 - No unknown attributes ok 488 - Parsed MasterserverReply with no errors ok 489 - Got the event object we expected ok 490 - The line in the object is the same ok 491 - Testing attribute(reply) ok 492 - Testing attribute(success) ok 493 - No unknown attributes ok 494 - Parsed MasterserverRequest with no errors ok 495 - Got the event object we expected ok 496 - The line in the object is the same ok 497 - Testing attribute(server) ok 498 - No unknown attributes ok 499 - Parsed Says with no errors ok 500 - Got the event object we expected ok 501 - The line in the object is the same ok 502 - Testing attribute(ip) ok 503 - Testing attribute(isteam) ok 504 - Testing attribute(nick) ok 505 - Testing attribute(spam) ok 506 - Testing attribute(text) ok 507 - No unknown attributes ok 508 - Parsed Says with no errors ok 509 - Got the event object we expected ok 510 - The line in the object is the same ok 511 - Testing attribute(ip) ok 512 - Testing attribute(isteam) ok 513 - Testing attribute(nick) ok 514 - Testing attribute(spam) ok 515 - Testing attribute(text) ok 516 - No unknown attributes ok 517 - Parsed Says with no errors ok 518 - Got the event object we expected ok 519 - The line in the object is the same ok 520 - Testing attribute(ip) ok 521 - Testing attribute(isteam) ok 522 - Testing attribute(nick) ok 523 - Testing attribute(spam) ok 524 - Testing attribute(text) ok 525 - No unknown attributes ok 526 - Parsed Says with no errors ok 527 - Got the event object we expected ok 528 - The line in the object is the same ok 529 - Testing attribute(ip) ok 530 - Testing attribute(isteam) ok 531 - Testing attribute(nick) ok 532 - Testing attribute(spam) ok 533 - Testing attribute(text) ok 534 - No unknown attributes ok 535 - Parsed ScoreboardStart with no errors ok 536 - Got the event object we expected ok 537 - The line in the object is the same ok 538 - No unknown attributes ok 539 - Parsed ScoreboardStart with no errors ok 540 - Got the event object we expected ok 541 - The line in the object is the same ok 542 - No unknown attributes ok 543 - Parsed ScoreboardStart with no errors ok 544 - Got the event object we expected ok 545 - The line in the object is the same ok 546 - No unknown attributes ok 547 - Parsed ScoreboardStart with no errors ok 548 - Got the event object we expected ok 549 - The line in the object is the same ok 550 - No unknown attributes ok 551 - Parsed StartupText with no errors ok 552 - Got the event object we expected ok 553 - The line in the object is the same ok 554 - No unknown attributes ok 555 - Parsed StartupText with no errors ok 556 - Got the event object we expected ok 557 - The line in the object is the same ok 558 - No unknown attributes ok 559 - Parsed Status with no errors ok 560 - Got the event object we expected ok 561 - The line in the object is the same ok 562 - Testing DateTime attribute(datetime) ok 563 - Testing attribute(players) ok 564 - Testing attribute(recv) ok 565 - Testing attribute(sent) ok 566 - No unknown attributes ok 567 - Parsed Suicide with no errors ok 568 - Got the event object we expected ok 569 - The line in the object is the same ok 570 - Testing attribute(ip) ok 571 - Testing attribute(nick) ok 572 - No unknown attributes ok 573 - Parsed TeamStatus with no errors ok 574 - Got the event object we expected ok 575 - The line in the object is the same ok 576 - Testing undef attribute(flags) ok 577 - Testing attribute(frags) ok 578 - Testing attribute(players) ok 579 - Testing attribute(team) ok 580 - Testing attribute(team_name) ok 581 - No unknown attributes ok 582 - Parsed TeamStatus with no errors ok 583 - Got the event object we expected ok 584 - The line in the object is the same ok 585 - Testing attribute(flags) ok 586 - Testing attribute(frags) ok 587 - Testing attribute(players) ok 588 - Testing attribute(team) ok 589 - Testing attribute(team_name) ok 590 - No unknown attributes ok 591 - Parsed Unknown with no errors ok 592 - Got the event object we expected ok 593 - The line in the object is the same ok 594 - Testing undef attribute(ip) ok 595 - Testing attribute(text) ok 596 - No unknown attributes ok 597 - Parsed Unknown with no errors ok 598 - Got the event object we expected ok 599 - The line in the object is the same ok 600 - Testing attribute(ip) ok 601 - Testing attribute(text) ok 602 - No unknown attributes ok 603 - no warnings ok t/masterserver.t .. 1..15 ok 1 - Parsed 'invalid data' and died as expected ok 2 - Parsed 'corrupt data' and died as expected ok 3 - Parsed 'empty serverlist' with no errors ok 4 - Testing attribute(masterserver) ok 5 - Testing attribute(num_servers) ok 6 - Testing datastruct attribute(servers) ok 7 - Parsed 'one server in the list' with no errors ok 8 - Testing attribute(masterserver) ok 9 - Testing attribute(num_servers) ok 10 - Testing datastruct attribute(servers) ok 11 - Parsed 'many servers in the list' with no errors ok 12 - Testing attribute(masterserver) ok 13 - Testing attribute(num_servers) ok 14 - Testing datastruct attribute(servers) ok 15 - no warnings ok t/serverquery.t ... 1..85 ok 1 - Parsed 'nobody on the server' with no errors ok 2 - Testing attribute(datagram) ok 3 - Testing attribute(desc_nocolor) ok 4 - Testing attribute(gamemode) ok 5 - Testing attribute(is_full) ok 6 - Testing attribute(map) ok 7 - Testing attribute(max_players) ok 8 - Testing attribute(minutes_left) ok 9 - Testing attribute(pingtime) ok 10 - Testing datastruct attribute(player_list) ok 11 - Testing attribute(players) ok 12 - Testing attribute(port) ok 13 - Testing attribute(protocol) ok 14 - Testing attribute(server) ok 15 - Parsed 'full server' with no errors ok 16 - Testing attribute(datagram) ok 17 - Testing attribute(desc_nocolor) ok 18 - Testing attribute(gamemode) ok 19 - Testing attribute(is_full) ok 20 - Testing attribute(map) ok 21 - Testing attribute(max_players) ok 22 - Testing attribute(minutes_left) ok 23 - Testing attribute(pingtime) ok 24 - Testing datastruct attribute(player_list) ok 25 - Testing attribute(players) ok 26 - Testing attribute(port) ok 27 - Testing attribute(protocol) ok 28 - Testing attribute(server) ok 29 - Parsed 'not full server' with no errors ok 30 - Testing attribute(datagram) ok 31 - Testing attribute(desc_nocolor) ok 32 - Testing attribute(gamemode) ok 33 - Testing attribute(is_full) ok 34 - Testing attribute(map) ok 35 - Testing attribute(max_players) ok 36 - Testing attribute(minutes_left) ok 37 - Testing attribute(pingtime) ok 38 - Testing datastruct attribute(player_list) ok 39 - Testing attribute(players) ok 40 - Testing attribute(port) ok 41 - Testing attribute(protocol) ok 42 - Testing attribute(server) ok 43 - Parsed 'retrieving playerlist' with no errors ok 44 - Testing attribute(datagram) ok 45 - Testing attribute(desc_nocolor) ok 46 - Testing attribute(gamemode) ok 47 - Testing attribute(is_full) ok 48 - Testing attribute(map) ok 49 - Testing attribute(max_players) ok 50 - Testing attribute(minutes_left) ok 51 - Testing attribute(pingtime) ok 52 - Testing datastruct attribute(player_list) ok 53 - Testing attribute(players) ok 54 - Testing attribute(port) ok 55 - Testing attribute(protocol) ok 56 - Testing attribute(server) ok 57 - Parsed 'bigger playerlist' with no errors ok 58 - Testing attribute(datagram) ok 59 - Testing attribute(desc_nocolor) ok 60 - Testing attribute(gamemode) ok 61 - Testing attribute(is_full) ok 62 - Testing attribute(map) ok 63 - Testing attribute(max_players) ok 64 - Testing attribute(minutes_left) ok 65 - Testing attribute(pingtime) ok 66 - Testing datastruct attribute(player_list) ok 67 - Testing attribute(players) ok 68 - Testing attribute(port) ok 69 - Testing attribute(protocol) ok 70 - Testing attribute(server) ok 71 - Parsed 'biggest playerlist' with no errors ok 72 - Testing attribute(datagram) ok 73 - Testing attribute(desc_nocolor) ok 74 - Testing attribute(gamemode) ok 75 - Testing attribute(is_full) ok 76 - Testing attribute(map) ok 77 - Testing attribute(max_players) ok 78 - Testing attribute(minutes_left) ok 79 - Testing attribute(pingtime) ok 80 - Testing datastruct attribute(player_list) ok 81 - Testing attribute(players) ok 82 - Testing attribute(port) ok 83 - Testing attribute(protocol) ok 84 - Testing attribute(server) ok 85 - no warnings ok All tests successful. Files=5, Tests=752, 3 wallclock secs ( 0.06 usr + 0.20 sys = 0.27 CPU) Result: PASS APOCAL/Games-AssaultCube-0.01.tar.gz nmake test TEST_VERBOSE=1 -- OK Apocalypse <perl@0ne.us> The AssaultCube perl libraries >>> (cd C:\cpanfly\var\cpan\build\Games-AssaultCube-0.01-6JCarU && tar cvf - Games-AssaultCube-0.01.ppd blib) | gzip -c >C:/cpanfly/var/REPO/A/AP/APOCAL/Games-AssaultCube-0.01.tar.gz Games-AssaultCube-0.01.ppd blib/ blib/lib/ blib/lib/Games/ blib/lib/Games/AssaultCube/ blib/lib/Games/AssaultCube/Log/ blib/lib/Games/AssaultCube/Log/Line/ blib/lib/Games/AssaultCube/Log/Line/AdminPasswords.pm blib/lib/Games/AssaultCube/Log/Line/AutoBalance.pm blib/lib/Games/AssaultCube/Log/Line/Base/ blib/lib/Games/AssaultCube/Log/Line/Base/GameMode.pm blib/lib/Games/AssaultCube/Log/Line/Base/MasterMode.pm blib/lib/Games/AssaultCube/Log/Line/Base/NickIP.pm blib/lib/Games/AssaultCube/Log/Line/Base/RoleInfo.pm blib/lib/Games/AssaultCube/Log/Line/Base/TeamInfo.pm blib/lib/Games/AssaultCube/Log/Line/Base.pm blib/lib/Games/AssaultCube/Log/Line/BlacklistEntries.pm blib/lib/Games/AssaultCube/Log/Line/CallVote.pm blib/lib/Games/AssaultCube/Log/Line/ClientAdmin.pm blib/lib/Games/AssaultCube/Log/Line/ClientChangeRole.pm blib/lib/Games/AssaultCube/Log/Line/ClientConnected.pm blib/lib/Games/AssaultCube/Log/Line/ClientDisconnected.pm blib/lib/Games/AssaultCube/Log/Line/ClientNickChange.pm blib/lib/Games/AssaultCube/Log/Line/ClientStatus.pm blib/lib/Games/AssaultCube/Log/Line/ClientVersion.pm blib/lib/Games/AssaultCube/Log/Line/ConfigError.pm blib/lib/Games/AssaultCube/Log/Line/DemoStart.pm blib/lib/Games/AssaultCube/Log/Line/DemoStop.pm blib/lib/Games/AssaultCube/Log/Line/DNSLookup.pm blib/lib/Games/AssaultCube/Log/Line/FatalError.pm blib/lib/Games/AssaultCube/Log/Line/FlagDropped.pm blib/lib/Games/AssaultCube/Log/Line/FlagFailedScore.pm blib/lib/Games/AssaultCube/Log/Line/FlagForcedPickup.pm blib/lib/Games/AssaultCube/Log/Line/FlagLost.pm blib/lib/Games/AssaultCube/Log/Line/FlagReset.pm blib/lib/Games/AssaultCube/Log/Line/FlagReturned.pm blib/lib/Games/AssaultCube/Log/Line/FlagScored.pm blib/lib/Games/AssaultCube/Log/Line/FlagScoredKTF.pm blib/lib/Games/AssaultCube/Log/Line/FlagStole.pm blib/lib/Games/AssaultCube/Log/Line/GameStart.pm blib/lib/Games/AssaultCube/Log/Line/GameStatus.pm blib/lib/Games/AssaultCube/Log/Line/Killed.pm blib/lib/Games/AssaultCube/Log/Line/LoadedMap.pm blib/lib/Games/AssaultCube/Log/Line/MapError.pm blib/lib/Games/AssaultCube/Log/Line/MasterserverReply.pm blib/lib/Games/AssaultCube/Log/Line/MasterserverRequest.pm blib/lib/Games/AssaultCube/Log/Line/Says.pm blib/lib/Games/AssaultCube/Log/Line/ScoreboardStart.pm blib/lib/Games/AssaultCube/Log/Line/StartupText.pm blib/lib/Games/AssaultCube/Log/Line/Status.pm blib/lib/Games/AssaultCube/Log/Line/Suicide.pm blib/lib/Games/AssaultCube/Log/Line/TeamStatus.pm blib/lib/Games/AssaultCube/Log/Line/Unknown.pm blib/lib/Games/AssaultCube/Log/Line.pm blib/lib/Games/AssaultCube/MasterserverQuery/ blib/lib/Games/AssaultCube/MasterserverQuery/Response.pm blib/lib/Games/AssaultCube/MasterserverQuery.pm blib/lib/Games/AssaultCube/ServerQuery/ blib/lib/Games/AssaultCube/ServerQuery/Response.pm blib/lib/Games/AssaultCube/ServerQuery.pm blib/lib/Games/AssaultCube/Utils.pm blib/lib/Games/AssaultCube.pm >>> mv C:\cpanfly\var\cpan\build\Games-AssaultCube-0.01-6JCarU/Games-AssaultCube-0.01.ppd C:/cpanfly/var/REPO/A/AP/APOCAL Finished 2009-03-28T02:24:53