Start 2009-06-13T17:56:23 ActivePerl-1003 CPAN-1.94 Going to read '/home/cpanfly/var/cpan/Metadata' Database was generated on Sat, 13 Jun 2009 09:27:03 GMT Running make for B/BI/BIGJ/Games-Backgammon-0.13.tar.gz Checksum for /net/nas/data/cpan/authors/id/B/BI/BIGJ/Games-Backgammon-0.13.tar.gz ok Games-Backgammon-0.13/ Games-Backgammon-0.13/t/ Games-Backgammon-0.13/t/get_position_id.t Games-Backgammon-0.13/t/1.t Games-Backgammon-0.13/t/legal_moves.t Games-Backgammon-0.13/t/set_position.t Games-Backgammon-0.13/Backgammon.pm Games-Backgammon-0.13/COPYING Games-Backgammon-0.13/Changes Games-Backgammon-0.13/format_move.xc Games-Backgammon-0.13/MANIFEST Games-Backgammon-0.13/positionid.xc Games-Backgammon-0.13/generate_moves.xc Games-Backgammon-0.13/Makefile.PL Games-Backgammon-0.13/README CPAN.pm: Going to build B/BI/BIGJ/Games-Backgammon-0.13.tar.gz >>> /home/cpanfly/ap1003/bin/perl-static Makefile.PL Checking if your kit is complete... Looks good Writing Makefile for Games::Backgammon >>> make cp Backgammon.pm blib/lib/Games/Backgammon.pm /home/cpanfly/ap1003/bin/perl-static -Mblib -MInline=NOISY,_INSTALL_ -MGames::Backgammon -e1 0.13 blib/arch Starting Build Preprocess Stage Finished Build Preprocess Stage Starting Build Parse Stage Finished Build Parse Stage Starting Build Glue 1 Stage Finished Build Glue 1 Stage Starting Build Glue 2 Stage Finished Build Glue 2 Stage Starting Build Glue 3 Stage Finished Build Glue 3 Stage Starting Build Compile Stage Starting "perl Makefile.PL" Stage Writing Makefile for Games::Backgammon Finished "perl Makefile.PL" Stage Starting "make" Stage make[1]: Entering directory `/home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/_Inline/build/Games/Backgammon' /home/cpanfly/ap1003/bin/perl-static /home/cpanfly/var/megalib/ExtUtils/xsubpp -typemap /home/cpanfly/ap1003/lib/ExtUtils/typemap Backgammon.xs > Backgammon.xsc && mv Backgammon.xsc Backgammon.c gcc -c -I/home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn -I../../../../ -D_REENTRANT -D_GNU_SOURCE -DTHREADS_HAVE_PIDS -DUSE_SITECUSTOMIZE -DPRIVLIB_LAST_IN_INC -fno-strict-aliasing -pipe -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -O2 -DVERSION=\"0.13\" -DXS_VERSION=\"0.13\" -fPIC "-I/home/cpanfly/ap1003/lib/CORE" Backgammon.c Running Mkbootstrap for Games::Backgammon () chmod 644 Backgammon.bs rm -f blib/arch/auto/Games/Backgammon/Backgammon.so gcc -shared -O2 Backgammon.o -o blib/arch/auto/Games/Backgammon/Backgammon.so \ \ chmod 755 blib/arch/auto/Games/Backgammon/Backgammon.so cp Backgammon.bs blib/arch/auto/Games/Backgammon/Backgammon.bs chmod 644 blib/arch/auto/Games/Backgammon/Backgammon.bs make[1]: Leaving directory `/home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/_Inline/build/Games/Backgammon' Finished "make" Stage Starting "make install" Stage make[1]: Entering directory `/home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/_Inline/build/Games/Backgammon' Files found in blib/arch: installing files in blib/lib into architecture dependent library tree Installing /home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/blib/arch/auto/Games/Backgammon/Backgammon.bs Installing /home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/blib/arch/auto/Games/Backgammon/Backgammon.so make[1]: Leaving directory `/home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/_Inline/build/Games/Backgammon' Finished "make install" Stage Starting Cleaning Up Stage Finished Cleaning Up Stage Finished Build Compile Stage Manifying blib/man3/Games::Backgammon.3 BIGJ/Games-Backgammon-0.13.tar.gz make -- OK Running make test >>> make test TEST_VERBOSE=1 PERL_DL_NONLAZY=1 /home/cpanfly/ap1003/bin/perl-static "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib/lib', 'blib/arch')" t/*.t t/1.t ................ 1..1 # Running under perl version 5.010000 for linux # Current time local: Sat Jun 13 17:56:28 2009 # Current time GMT: Sun Jun 14 00:56:28 2009 # Using Test.pm version 1.25 ok 1 ok t/get_position_id.t .. 1..8 ok 1 - Same position id ok 2 - Same position id ok 3 - Same position id ok 4 - Same position id ok 5 - Same position id ok 6 - Same position id ok 7 - Same position id ok 8 - Same position id ok t/legal_moves.t ...... 1..72 ok 1 - Same size of both move lists ok 2 - Both move lists are equal ok 3 - Same size of both move lists ok 4 - Both move lists are equal ok 5 - Same size of both move lists ok 6 - Both move lists are equal ok 7 - Same size of both move lists ok 8 - Both move lists are equal ok 9 - Same size of both move lists ok 10 - Both move lists are equal ok 11 - Same size of both move lists ok 12 - Both move lists are equal ok 13 - Same size of both move lists ok 14 - Both move lists are equal ok 15 - Same size of both move lists ok 16 - Both move lists are equal ok 17 - Same size of both move lists ok 18 - Both move lists are equal ok 19 - Same size of both move lists ok 20 - Both move lists are equal ok 21 - Same size of both move lists ok 22 - Both move lists are equal ok 23 - Same size of both move lists ok 24 - Both move lists are equal ok 25 - Same size of both move lists ok 26 - Both move lists are equal ok 27 - Same size of both move lists ok 28 - Both move lists are equal ok 29 - Same size of both move lists ok 30 - Both move lists are equal ok 31 - Same size of both move lists ok 32 - Both move lists are equal ok 33 - Same size of both move lists ok 34 - Both move lists are equal ok 35 - Same size of both move lists ok 36 - Both move lists are equal ok 37 - Same size of both move lists ok 38 - Both move lists are equal ok 39 - Same size of both move lists ok 40 - Both move lists are equal ok 41 - Same size of both move lists ok 42 - Both move lists are equal ok 43 - Same size of both move lists ok 44 - Both move lists are equal ok 45 - Same size of both move lists ok 46 - Both move lists are equal ok 47 - Same size of both move lists ok 48 - Both move lists are equal ok 49 - Same size of both move lists ok 50 - Both move lists are equal ok 51 - Same size of both move lists ok 52 - Both move lists are equal ok 53 - Same size of both move lists ok 54 - Both move lists are equal ok 55 - Same size of both move lists ok 56 - Both move lists are equal ok 57 - Same size of both move lists ok 58 - Both move lists are equal ok 59 - Same size of both move lists ok 60 - Both move lists are equal ok 61 - Same size of both move lists ok 62 - Both move lists are equal ok 63 - Same size of both move lists ok 64 - Both move lists are equal ok 65 - Should die with (0,2) roll ok 66 - Should die with (1,7) roll ok 67 - Should die without a roll ok 68 - Should die with a (2,) roll ok 69 - Should die with a (3.5,2) roll ok 70 - Should die with a (2,3.5) roll ok 71 - Should die with a ('five','six') roll ok 72 - Should die with a (1,2,3) roll ok t/set_position.t ..... 1..181 ok 1 - White points in ideal 40 ok 2 - Black points in ideal 79 ok 3 - BLACK was at roll and should be lc now ok 4 - Point 1 of white ok 5 - Point 1 of black ok 6 - Point 2 of white ok 7 - Point 2 of black ok 8 - Point 3 of white ok 9 - Point 3 of black ok 10 - Point 4 of white ok 11 - Point 4 of black ok 12 - Point 5 of white ok 13 - Point 5 of black ok 14 - Point 6 of white ok 15 - Point 6 of black ok 16 - Point 7 of white ok 17 - Point 7 of black ok 18 - Point 8 of white ok 19 - Point 8 of black ok 20 - Point 9 of white ok 21 - Point 9 of black ok 22 - Point 10 of white ok 23 - Point 10 of black ok 24 - Point 11 of white ok 25 - Point 11 of black ok 26 - Point 12 of white ok 27 - Point 12 of black ok 28 - Point 13 of white ok 29 - Point 13 of black ok 30 - Point 14 of white ok 31 - Point 14 of black ok 32 - Point 15 of white ok 33 - Point 15 of black ok 34 - Point 16 of white ok 35 - Point 16 of black ok 36 - Point 17 of white ok 37 - Point 17 of black ok 38 - Point 18 of white ok 39 - Point 18 of black ok 40 - Point 19 of white ok 41 - Point 19 of black ok 42 - Point 20 of white ok 43 - Point 20 of black ok 44 - Point 21 of white ok 45 - Point 21 of black ok 46 - Point 22 of white ok 47 - Point 22 of black ok 48 - Point 23 of white ok 49 - Point 23 of black ok 50 - Point 24 of white ok 51 - Point 24 of black ok 52 - Point off of white ok 53 - Point off of black ok 54 - Point bar of white ok 55 - Point bar of black ok 56 - White points in ideal 40 ok 57 - Black points in ideal 79 ok 58 - WHITE was at roll and should be lc now ok 59 - Point 1 of white ok 60 - Point 1 of black ok 61 - Point 2 of white ok 62 - Point 2 of black ok 63 - Point 3 of white ok 64 - Point 3 of black ok 65 - Point 4 of white ok 66 - Point 4 of black ok 67 - Point 5 of white ok 68 - Point 5 of black ok 69 - Point 6 of white ok 70 - Point 6 of black ok 71 - Point 7 of white ok 72 - Point 7 of black ok 73 - Point 8 of white ok 74 - Point 8 of black ok 75 - Point 9 of white ok 76 - Point 9 of black ok 77 - Point 10 of white ok 78 - Point 10 of black ok 79 - Point 11 of white ok 80 - Point 11 of black ok 81 - Point 12 of white ok 82 - Point 12 of black ok 83 - Point 13 of white ok 84 - Point 13 of black ok 85 - Point 14 of white ok 86 - Point 14 of black ok 87 - Point 15 of white ok 88 - Point 15 of black ok 89 - Point 16 of white ok 90 - Point 16 of black ok 91 - Point 17 of white ok 92 - Point 17 of black ok 93 - Point 18 of white ok 94 - Point 18 of black ok 95 - Point 19 of white ok 96 - Point 19 of black ok 97 - Point 20 of white ok 98 - Point 20 of black ok 99 - Point 21 of white ok 100 - Point 21 of black ok 101 - Point 22 of white ok 102 - Point 22 of black ok 103 - Point 23 of white ok 104 - Point 23 of black ok 105 - Point 24 of white ok 106 - Point 24 of black ok 107 - Point off of white ok 108 - Point off of black ok 109 - Point bar of white ok 110 - Point bar of black ok 111 - White points at default ok 112 - Black points at default ok 113 - Black is at roll by default ok 114 - White points at default ok 115 - Black points at default ok 116 - Black is at roll by default ok 117 - White points at default ok 118 - Black points at default ok 119 - Black is at roll by default ok 120 - White points at default ok 121 - Black points at default ok 122 - Black is at roll by default ok 123 - White points at default ok 124 - Black points at default ok 125 - Black is at roll by default ok 126 - Should die if neither white nor black is at roll, but $VAR1 = 'X'; # ok 127 - Should die if neither white nor black is at roll, but $VAR1 = 'weiss'; # ok 128 - Should die if neither white nor black is at roll, but $VAR1 = ''; # ok 129 - Should die if neither white nor black is at roll, but $VAR1 = undef; # ok 130 - Should die if both have a checker at the 1, black atroll ok 131 - Should die if both have a checker at the 2, black atroll ok 132 - Should die if both have a checker at the 3, black atroll ok 133 - Should die if both have a checker at the 4, black atroll ok 134 - Should die if both have a checker at the 5, black atroll ok 135 - Should die if both have a checker at the 6, black atroll ok 136 - Should die if both have a checker at the 7, black atroll ok 137 - Should die if both have a checker at the 8, black atroll ok 138 - Should die if both have a checker at the 9, black atroll ok 139 - Should die if both have a checker at the 10, black atroll ok 140 - Should die if both have a checker at the 11, black atroll ok 141 - Should die if both have a checker at the 12, black atroll ok 142 - Should die if both have a checker at the 13, black atroll ok 143 - Should die if both have a checker at the 14, black atroll ok 144 - Should die if both have a checker at the 15, black atroll ok 145 - Should die if both have a checker at the 16, black atroll ok 146 - Should die if both have a checker at the 17, black atroll ok 147 - Should die if both have a checker at the 18, black atroll ok 148 - Should die if both have a checker at the 19, black atroll ok 149 - Should die if both have a checker at the 20, black atroll ok 150 - Should die if both have a checker at the 21, black atroll ok 151 - Should die if both have a checker at the 22, black atroll ok 152 - Should die if both have a checker at the 23, black atroll ok 153 - Should die if both have a checker at the 24, black atroll ok 154 - Should die if both have a checker at the 1, white atroll ok 155 - Should die if both have a checker at the 2, white atroll ok 156 - Should die if both have a checker at the 3, white atroll ok 157 - Should die if both have a checker at the 4, white atroll ok 158 - Should die if both have a checker at the 5, white atroll ok 159 - Should die if both have a checker at the 6, white atroll ok 160 - Should die if both have a checker at the 7, white atroll ok 161 - Should die if both have a checker at the 8, white atroll ok 162 - Should die if both have a checker at the 9, white atroll ok 163 - Should die if both have a checker at the 10, white atroll ok 164 - Should die if both have a checker at the 11, white atroll ok 165 - Should die if both have a checker at the 12, white atroll ok 166 - Should die if both have a checker at the 13, white atroll ok 167 - Should die if both have a checker at the 14, white atroll ok 168 - Should die if both have a checker at the 15, white atroll ok 169 - Should die if both have a checker at the 16, white atroll ok 170 - Should die if both have a checker at the 17, white atroll ok 171 - Should die if both have a checker at the 18, white atroll ok 172 - Should die if both have a checker at the 19, white atroll ok 173 - Should die if both have a checker at the 20, white atroll ok 174 - Should die if both have a checker at the 21, white atroll ok 175 - Should die if both have a checker at the 22, white atroll ok 176 - Should die if both have a checker at the 23, white atroll ok 177 - Should die if both have a checker at the 24, white atroll ok 178 - Should die if both have a checker on the bar against bothside closed boards (black atroll) ok 179 - Should die if both have a checker on the bar against bothside closed boards (white atroll) ok 180 - Should die with unkown points ok 181 - More than 15 checkers should result in an illegal position ok All tests successful. Files=4, Tests=262, 1 wallclock secs ( 0.01 usr 0.07 sys + 0.32 cusr 0.08 csys = 0.48 CPU) Result: PASS BIGJ/Games-Backgammon-0.13.tar.gz make test TEST_VERBOSE=1 -- OK Picked up version from Makefile Picked up distname from Makefile Picked up abstract from Makefile Janek Schleicher <bigj@kamelfreund.de> Perl extension for modelling backgammon games >>> (cd /home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn && tar cvf - Games-Backgammon-0.13.ppd blib) | gzip -c >/home/cpanfly/var/REPO/B/BI/BIGJ/Games-Backgammon-0.13.tar.gz Games-Backgammon-0.13.ppd blib/ blib/lib/ blib/lib/Games/ blib/lib/Games/Backgammon.pm blib/arch/ blib/arch/auto/ blib/arch/auto/Games/ blib/arch/auto/Games/Backgammon/ blib/arch/auto/Games/Backgammon/Backgammon.bs blib/arch/auto/Games/Backgammon/Backgammon.so blib/man3/ blib/man3/Games::Backgammon.3 >>> mv /home/cpanfly/var/cpan/build/Games-Backgammon-0.13-VCIEKn/Games-Backgammon-0.13.ppd /home/cpanfly/var/REPO/B/BI/BIGJ Finished 2009-06-13T17:56:31