PATH=/usr/bin:/bin Start 2011-04-28T15:38:48 ActivePerl-1400 CPAN-1.9402 Going to read '/home/fly1400/var/cpan/Metadata' Database was generated on Wed, 27 Apr 2011 22:27:21 GMT Running make for G/GW/GWADEJ/Games-Maze-SVG-0.75.tar.gz Checksum for /net/nas/data/cpan/authors/id/G/GW/GWADEJ/Games-Maze-SVG-0.75.tar.gz ok Games-Maze-SVG-0.75/ Games-Maze-SVG-0.75/t/ Games-Maze-SVG-0.75/t/lib/ Games-Maze-SVG-0.75/t/lib/MazeTestUtils.pm Games-Maze-SVG-0.75/t/lib/TestString.pm Games-Maze-SVG-0.75/t/27build_script_hex.t Games-Maze-SVG-0.75/t/13rect_convert.t Games-Maze-SVG-0.75/t/01ctor-default.t Games-Maze-SVG-0.75/t/02ctor-bad.t Games-Maze-SVG-0.75/t/pod.t Games-Maze-SVG-0.75/t/11xform_hexagon.t Games-Maze-SVG-0.75/t/15hex_convert.t Games-Maze-SVG-0.75/t/06rect-wallform.t Games-Maze-SVG-0.75/t/22dimensions.t Games-Maze-SVG-0.75/t/10xform_recthex.t Games-Maze-SVG-0.75/t/26build_script_recthex.t Games-Maze-SVG-0.75/t/07bread-crumbs.t Games-Maze-SVG-0.75/t/05ctor-recthex.t Games-Maze-SVG-0.75/t/20recthex_output_interactive.t Games-Maze-SVG-0.75/t/04ctor-hex.t Games-Maze-SVG-0.75/t/00-load.t Games-Maze-SVG-0.75/t/23recthex-wallform.t Games-Maze-SVG-0.75/t/17recthex_output.t Games-Maze-SVG-0.75/t/24hex-wallform.t Games-Maze-SVG-0.75/t/09xform_rect.t Games-Maze-SVG-0.75/t/14recthex_convert.t Games-Maze-SVG-0.75/t/12make_board.t Games-Maze-SVG-0.75/t/08interactive.t Games-Maze-SVG-0.75/t/pod-coverage.t Games-Maze-SVG-0.75/t/19rect_output_interactive.t Games-Maze-SVG-0.75/t/03ctor-rect.t Games-Maze-SVG-0.75/t/21hex_output_interactive.t Games-Maze-SVG-0.75/t/18hex_output.t Games-Maze-SVG-0.75/t/25build_script_rect.t Games-Maze-SVG-0.75/t/16rect_output.t Games-Maze-SVG-0.75/bin/ Games-Maze-SVG-0.75/bin/svgmaze.pl Games-Maze-SVG-0.75/bin/MakeMaze.pl Games-Maze-SVG-0.75/lib/ Games-Maze-SVG-0.75/lib/Games/ Games-Maze-SVG-0.75/lib/Games/Maze/ Games-Maze-SVG-0.75/lib/Games/Maze/SVG/ Games-Maze-SVG-0.75/lib/Games/Maze/SVG/Hex.pm Games-Maze-SVG-0.75/lib/Games/Maze/SVG/Rect.pm Games-Maze-SVG-0.75/lib/Games/Maze/SVG/RectHex.pm Games-Maze-SVG-0.75/lib/Games/Maze/SVG/HexCells.pm Games-Maze-SVG-0.75/lib/Games/Maze/SVG/Manual.pod Games-Maze-SVG-0.75/lib/Games/Maze/SVG.pm Games-Maze-SVG-0.75/README Games-Maze-SVG-0.75/maze.html Games-Maze-SVG-0.75/scripts/ Games-Maze-SVG-0.75/scripts/point.es Games-Maze-SVG-0.75/scripts/maze.es Games-Maze-SVG-0.75/scripts/sprite.es Games-Maze-SVG-0.75/scripts/rectmaze.es Games-Maze-SVG-0.75/scripts/hexmaze.es Games-Maze-SVG-0.75/Changes Games-Maze-SVG-0.75/Makefile.PL Games-Maze-SVG-0.75/META.yml Games-Maze-SVG-0.75/MANIFEST CPAN.pm: Going to build G/GW/GWADEJ/Games-Maze-SVG-0.75.tar.gz >>> /home/fly1400/ap1400/bin/perl-static Makefile.PL Checking if your kit is complete... Looks good Writing Makefile for Games::Maze::SVG Writing MYMETA.yml >>> make cp lib/Games/Maze/SVG.pm blib/lib/Games/Maze/SVG.pm cp lib/Games/Maze/SVG/Rect.pm blib/lib/Games/Maze/SVG/Rect.pm cp lib/Games/Maze/SVG/RectHex.pm blib/lib/Games/Maze/SVG/RectHex.pm cp lib/Games/Maze/SVG/Manual.pod blib/lib/Games/Maze/SVG/Manual.pod cp lib/Games/Maze/SVG/HexCells.pm blib/lib/Games/Maze/SVG/HexCells.pm cp lib/Games/Maze/SVG/Hex.pm blib/lib/Games/Maze/SVG/Hex.pm Manifying blib/man3/Games::Maze::SVG::Rect.3 Manifying blib/man3/Games::Maze::SVG.3 Manifying blib/man3/Games::Maze::SVG::RectHex.3 Manifying blib/man3/Games::Maze::SVG::HexCells.3 Manifying blib/man3/Games::Maze::SVG::Manual.3 Manifying blib/man3/Games::Maze::SVG::Hex.3 GWADEJ/Games-Maze-SVG-0.75.tar.gz make -- OK Running make test >>> make test TEST_VERBOSE=1 PERL_DL_NONLAZY=1 /home/fly1400/ap1400/bin/perl-static "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib/lib', 'blib/arch')" t/*.t # Testing Games::Maze::SVG 0.75, Perl 5.014000, /home/fly1400/ap1400/bin/perl-static t/00-load.t ....................... 1..1 ok 1 - use Games::Maze::SVG; ok t/01ctor-default.t ................ 1..11 ok 1 - Correct base type isa Games::Maze::SVG ok 2 - Correct type isa Games::Maze::SVG::Rect ok 3 - Games::Maze::SVG::Rect->can(...) ok 4 - Not hex cells ok 5 - Not hex shaped ok 6 - Correct script name ok 7 - wall form defaults correctly ok 8 - crumb style defaults correctly ok 9 - delta x defaults correctly ok 10 - delta y defaults correctly ok 11 - directory defaults correctly ok t/02ctor-bad.t .................... 1..1 ok 1 - Bad shape fails ok t/03ctor-rect.t ................... 1..16 ok 1 - Correct base type isa Games::Maze::SVG ok 2 - Correct type isa Games::Maze::SVG::Rect ok 3 - Games::Maze::SVG::Rect->can(...) ok 4 - Not hex cells ok 5 - Not hex shaped ok 6 - Correct script name ok 7 - wall form defaults correctly ok 8 - crumb style defaults correctly ok 9 - delta x defaults correctly ok 10 - delta y defaults correctly ok 11 - directory defaults correctly ok 12 - wall form set correctly ok 13 - crumb style set correctly ok 14 - directory set correctly ok 15 - Bad crumbs stopped. ok 16 - Bad wall form stopped. ok t/04ctor-hex.t .................... 1..14 ok 1 - Correct base type isa Games::Maze::SVG ok 2 - Correct type isa Games::Maze::SVG::Hex ok 3 - Games::Maze::SVG::Hex->can(...) ok 4 - Has hex cells ok 5 - Is hex shaped ok 6 - Correct script name ok 7 - wall form defaults correctly ok 8 - crumb style defaults correctly ok 9 - delta x defaults correctly ok 10 - delta y defaults correctly ok 11 - directory defaults correctly ok 12 - crumb style set correctly ok 13 - directory set correctly ok 14 - Bad wall form stopped. ok t/05ctor-recthex.t ................ 1..14 ok 1 - Correct base type isa Games::Maze::SVG ok 2 - Correct type isa Games::Maze::SVG::RectHex ok 3 - Games::Maze::SVG::RectHex->can(...) ok 4 - Has hex cells ok 5 - Not hex shaped ok 6 - Correct script name ok 7 - wall form defaults correctly ok 8 - crumb style defaults correctly ok 9 - delta x defaults correctly ok 10 - delta y defaults correctly ok 11 - directory defaults correctly ok 12 - crumb style set correctly ok 13 - directory set correctly ok 14 - Bad wall form stopped. ok t/06rect-wallform.t ............... 1..10 ok 1 - Games::Maze::SVG::Rect->can('set_wall_form') ok 2 - successful set wall form ok 3 - ... to straight ok 4 - successful set wall form ok 5 - ... to round ok 6 - successful set wall form ok 7 - ... to roundcorners ok 8 - successful set wall form ok 9 - ... to bevel ok 10 - Bad form stopped. ok t/07bread-crumbs.t ................ 1..11 ok 1 - Games::Maze::SVG::Rect->can(...) ok 2 - Successfully set crumbs. ok 3 - ... to none ok 4 - Successfully set crumbs. ok 5 - ... to dot ok 6 - Successfully set crumbs. ok 7 - ... to dash ok 8 - Successfully set crumbs. ok 9 - ... to line ok 10 - Bad crumbs stopped. ok 11 - Fail to set with no crumb. ok t/08interactive.t ................. 1..4 ok 1 - Games::Maze::SVG::Rect->can('set_interactive') ok 2 - Not interactive, by default. ok 3 - Set interactive ok 4 - Now interactive. ok t/09xform_rect.t .................. 1..16 ok 1 - Games::Maze::SVG::Rect->can(...) ok 2 - Simple Square grid ok 3 - Simple Bevel Square grid ok 4 - Empty wallform grid ok 5 - Simple Square board ok 6 - Simple Bevel Square board ok 7 - Small Rectangle grid ok 8 - Small Beveled Rectangle grid ok 9 - Small Rectangle board ok 10 - Small Beveled Rectangle board ok 11 - Small Rectangle 2 grid ok 12 - Small Beveled Rectangle 2 grid ok 13 - Small Rectangle 2 board ok 14 - Small Beveled Rectangle 2 board ok 15 - Test non-xform of invalid grid. ok 16 - Test non-xform of invalid grid. ok t/10xform_recthex.t ............... 1..6 ok 1 - Games::Maze::SVG::RectHex->can(...) ok 2 - Simple Hex grid ok 3 - Simple Hex board ok 4 - hexagon grid ok 5 - hexagon board ok 6 - Test non-xform of invalid grid. ok t/11xform_hexagon.t ............... 1..6 ok 1 - Games::Maze::SVG::Hex->can(...) ok 2 - Simple Hex grid ok 3 - Simple Hex board ok 4 - Hexagon maze grid ok 5 - Hexagon maze board ok 6 - Test non-xform of invalid grid. ok t/12make_board.t .................. 1..7 ok 1 - Games::Maze::SVG::Rect->can('make_board_array') ok 2 - straight rectangle ok 3 - beveled rectangle ok 4 - Games::Maze::SVG::RectHex->can('make_board_array') ok 5 - rectangle, hex cells ok 6 - Games::Maze::SVG::Hex->can('make_board_array') ok 7 - hexagonal maze ok t/13rect_convert.t ................ 1..17 ok 1 - Games::Maze::SVG::Rect->can(...) ok 2 - start origin x is correct ok 3 - start origin y is correct ok 4 - start calc x is correct ok 5 - start calc y is correct ok 6 - end origin x is correct ok 7 - end origin y is correct ok 8 - end calc x is correct ok 9 - end calc y is correct ok 10 - entry sign x is correct ok 11 - entry sign y is correct ok 12 - exit sign x is correct ok 13 - exit sign y is correct ok 14 - exit sign below middle x is correct ok 15 - exit sign below middle y is correct ok 16 - exit sign below middle x is correct ok 17 - exit sign below middle y is correct ok t/14recthex_convert.t ............. 1..17 ok 1 - Games::Maze::SVG::RectHex->can(...) ok 2 - start origin x is correct ok 3 - start origin y is correct ok 4 - start calc x is correct ok 5 - start calc y is correct ok 6 - end origin x is correct ok 7 - end origin y is correct ok 8 - end calc x is correct ok 9 - end calc y is correct ok 10 - entry sign x is correct ok 11 - entry sign y is correct ok 12 - exit sign x is correct ok 13 - exit sign y is correct ok 14 - exit sign below middle x is correct ok 15 - exit sign below middle y is correct ok 16 - exit sign below middle x is correct ok 17 - exit sign below middle y is correct ok t/15hex_convert.t ................. 1..21 ok 1 - Games::Maze::SVG::Hex->can(...) ok 2 - start origin x is correct ok 3 - start origin y is correct ok 4 - start calc x is correct ok 5 - start calc y is correct ok 6 - end origin x is correct ok 7 - end origin y is correct ok 8 - end calc x is correct ok 9 - end calc y is correct ok 10 - entry sign x is correct ok 11 - entry sign y is correct ok 12 - exit sign x is correct ok 13 - exit sign y is correct ok 14 - exit sign below middle x is correct ok 15 - exit sign below middle y is correct ok 16 - exit sign below middle x is correct ok 17 - exit sign below middle y is correct ok 18 - exit sign left x is correct ok 19 - exit sign left y is correct ok 20 - exit sign right x is correct ok 21 - exit sign right y is correct ok t/16rect_output.t ................. 1..5 ok 1 - Full transform works. ok 2 - Full transform, bevel wall style. ok 3 - Full transform, roundcorners wall style. ok 4 - Full transform, round wall style. ok 5 - Full transform, straight wall style. ok t/17recthex_output.t .............. 1..4 ok 1 - Full transform works. ok 2 - Full transform, roundcorners wall style. ok 3 - Full transform, round wall style. ok 4 - Full transform, straight wall style. ok t/18hex_output.t .................. 1..4 ok 1 - Full transform works. ok 2 - Full transform, roundcorners wall style. ok 3 - Full transform, round wall style. ok 4 - Full transform, straight wall style. ok t/19rect_output_interactive.t ..... 1..5 ok 1 - Full transform, default wall style. ok 2 - Full transform, bevel wall style. ok 3 - Full transform, roundcorners wall style. ok 4 - Full transform, round wall style. ok 5 - Full transform, straight wall style. ok t/20recthex_output_interactive.t .. 1..1 ok 1 - Full transform works. ok t/21hex_output_interactive.t ...... 1..1 ok 1 - Full transform works. ok t/22dimensions.t .................. 1..6 ok 1 - default params are okay. ok 2 - Setting columns works ok 3 - Setting rows works ok 4 - Setting both works ok 5 - Setting entry works ok 6 - Setting exit works ok t/23recthex-wallform.t ............ 1..8 ok 1 - Games::Maze::SVG::RectHex->can('set_wall_form') ok 2 - successful set wall form ok 3 - ... to straight ok 4 - successful set wall form ok 5 - ... to round ok 6 - successful set wall form ok 7 - ... to roundcorners ok 8 - Bad form stopped. ok t/24hex-wallform.t ................ 1..8 ok 1 - Games::Maze::SVG::Hex->can('set_wall_form') ok 2 - successful set wall form ok 3 - ... to straight ok 4 - successful set wall form ok 5 - ... to round ok 6 - successful set wall form ok 7 - ... to roundcorners ok 8 - Bad form stopped. ok t/25build_script_rect.t ........... 1..3 ok 1 - Games::Maze::SVG::Rect->can(...) ok 2 - Correct list of scripts ok 3 - Build script elements. ok t/26build_script_recthex.t ........ 1..3 ok 1 - Games::Maze::SVG::RectHex->can(...) ok 2 - Correct list of scripts ok 3 - Build script elements. ok t/27build_script_hex.t ............ 1..3 ok 1 - Games::Maze::SVG::Hex->can(...) ok 2 - Correct list of scripts ok 3 - Build script elements. ok t/pod-coverage.t .................. 1..5 ok 1 - Pod coverage on Games::Maze::SVG ok 2 - Pod coverage on Games::Maze::SVG::RectHex ok 3 - Pod coverage on Games::Maze::SVG::Rect ok 4 - Pod coverage on Games::Maze::SVG::Hex ok 5 - Pod coverage on Games::Maze::SVG::HexCells ok t/pod.t ........................... 1..6 ok 1 - POD test for blib/lib/Games/Maze/SVG.pm ok 2 - POD test for blib/lib/Games/Maze/SVG/RectHex.pm ok 3 - POD test for blib/lib/Games/Maze/SVG/Rect.pm ok 4 - POD test for blib/lib/Games/Maze/SVG/Hex.pm ok 5 - POD test for blib/lib/Games/Maze/SVG/Manual.pod ok 6 - POD test for blib/lib/Games/Maze/SVG/HexCells.pm ok All tests successful. Files=30, Tests=234, 1 wallclock secs ( 0.15 usr 0.07 sys + 1.03 cusr 0.16 csys = 1.41 CPU) Result: PASS GWADEJ/Games-Maze-SVG-0.75.tar.gz make test TEST_VERBOSE=1 -- OK Picked up abstract from Makefile G. Wade Johnson <wade@anomaly.org> Build mazes in SVG. >>> (cd /home/fly1400/var/cpan/build/Games-Maze-SVG-0.75-AjDQZM && tar cvf - Games-Maze-SVG-0.75.ppd blib) | gzip -c >/home/fly1400/var/REPO/G/GW/GWADEJ/Games-Maze-SVG-0.75.tar.gz Games-Maze-SVG-0.75.ppd blib/ blib/lib/ blib/lib/Games/ blib/lib/Games/Maze/ blib/lib/Games/Maze/SVG.pm blib/lib/Games/Maze/SVG/ blib/lib/Games/Maze/SVG/RectHex.pm blib/lib/Games/Maze/SVG/Rect.pm blib/lib/Games/Maze/SVG/Hex.pm blib/lib/Games/Maze/SVG/Manual.pod blib/lib/Games/Maze/SVG/HexCells.pm blib/man3/ blib/man3/Games::Maze::SVG::Manual.3 blib/man3/Games::Maze::SVG::RectHex.3 blib/man3/Games::Maze::SVG.3 blib/man3/Games::Maze::SVG::HexCells.3 blib/man3/Games::Maze::SVG::Hex.3 blib/man3/Games::Maze::SVG::Rect.3 >>> mv /home/fly1400/var/cpan/build/Games-Maze-SVG-0.75-AjDQZM/Games-Maze-SVG-0.75.ppd /home/fly1400/var/REPO/G/GW/GWADEJ Finished 2011-04-28T15:38:52